Get a Scene Variable's Value Through the HLSL Operator Node (VFX Graph)

Hello,

I was looking into the HLSL Operator (VFX Graph), and all I am trying to do is to grab the value of a Scene Variable and use that to set the Position of my VFX. I thought this would be simple, but I seem to not be able to figure it out.

I use Visual Scripting, which I am pretty good at, but this seems to be giving me an issue. Is this not possible to grab Variable Values via HLSL (Operator Node) in the VFX Graph?

Thank You in Advance for the Help.

Found my answer to gain access to Variables (Exposed Properties) outside of VFX Graph (Visual Scripting). I soon found that the HLSL was not the answer and tried some more things. I also found this post on the forums from a while back Visual Scripting - Accessing/Setting VFX Variables outside of the VFX Graph. I just had to add some more Libraries and Types in the Project Settings. Works perfect!