Get a specific cubemap side

I’m trying to understand how to get one particular side of a cubemap and use that as a basic Texture2D, which… it should be right? How would I accomplish something like this?

To expound: I’ve generated a cubemap from the objects around me, but now I want to take each side and apply it as separate materials around an object.

I think I found my answer actually:

The solution here is to get the pixels from each direction (CubemapFace.###) then write them into a Texture2D.

durrrrr.