Hello guys!
In Unity created folder “StreamingAssets” and nested sub-folder “AniContr” - it is some animation controllers [All path: C:\Users\Virty\Documents\TestVideo\Assets\StreamingAssets\AniContr*.controller] (Bold - path in Unity) - these controllers I dynamically change.
On which PATH do I get access to
controllers in a folder on Android?
Help please expanded explanation, and best way - “copied and it works” CODE in C#, and most beautiful (if you could, of cource) - the video on Youtube where you will show files in Unity in which folder they need to be and on which path get access within code))
I tried use
//variable massive RuntimeAnimatorController - RAC
RAC[0] = Resources.Load("jar:file://" + Application.dataPath + "!/assets/AniContr/Rendr_attack1") as RuntimeAnimatorController;
Rendr_attack1 this is Rendr_attack1.controller; [in path: Assets\StreamingAssets\AniContr\Rendr_attack1.controller]
As in StreamingAssets _ Android path
But I didn’t get results when I play game in Unity or Andriod device (top priority, of course).
Very big thanks for you answers!
Bestregards!