When I move prefabs to addressables groups addressable names are corresponding with asset paths.
I know that there is possibility to chage addresable name, and get assset by this name:
Addressables.LoadAsset<GameObject>("AssetAddress");
If addressable name will corresponding with prefab name we’ll get possibility load asset by prefab name, but unfortanatelly we’ll have to fill addressable name manualy.
I’d like to create dictionary where key would be prefab name and value addressable name of that prefab.
I suppose we can iterate over all addressable names. Am i right?
Is there a way to get string list of addresable names for all assets?