Get all objects within trigger?

No I don’t want to use overlap sphere, that is a sphere, and I want my triggers because they are better for me. But I have no clue for it to find oll object within trigger.

And no they aren’t entering or exiting, they are instantiated in, and destroy(static)

any way to do this?

I’ve never seen a simple solution to this problem. I just ran a quick test. You will receive OnTriggerEnter() and OnTriggerStay() callback for objects creating inside a trigger. Apparently you do not get OnTriggerExit() events. You could keep a list of all the enters and cull any nulls from the list each frame.