I have the following prefab:

I need to get all of the b’s (b1, b2, b3…) of the Result prefab. I approached this problem with giving each b a Tag ‘resultBall’ and now I can access these objects in code like this:
var sprites : GameObject [] = GameObject.FindGameObjectsWithTag("resultBall");
for (var i = 0; i<3; i++){
var spritePath = "Textures/Sprite_" + i;
sprites*.GetComponent(SpriteRenderer).sprite = Resources.Load(spritePath, Sprite);*
}
However, I’m having a problem with
var sprites : GameObject [] = GameObject.FindGameObjectsWithTag(“resultBall”);
The thing is that in this object I don’t seem to get b objects in “order”. I would need them to be b1, b2, …, b20.
So, did I go about this totally wrong? Could I have used (I tried but to no luck) something like first a reference to Results prefab and then (somehow) get his children, or something like that?
Any help or nudge in the right direction is welcome!
Thanks to fafase’s comment I was able to sort my objects based on the name. But, since I had names like b1, b2, …, b20 I had to rename them to 1, 2, …, 20. And then I used the following compare function:
function CompareCondition(itemA: GameObject, itemB: GameObject) {
var valA : int = parseInt(itemA.name);
var valB : int = parseInt(itemB.name);
if (valA > valB) return 1;
if (valA < valB) return -1;
return 0;
}
Which I then used in the following way to sort:
sprites.Sort(sprites, CompareCondition);