Hi all!
I have a problem. Want to test my game with big screen, but don’t have a device (like iPad with 2048 * 1536). The screen is cut in Unity to a smaller size, because my display resolution is smaller.
Is it possible to get the game screen shot of the destination size using some code? Like render to texture or so? Any advice here?
Thanks!
Unfortunately, it doesn’t do what I need. It makes a screenshot with 1173 * 800 when I try to run Unity with 2048 * 1536. This screen (1173 * 800) is what I have in Unity and it makes a screenshot of the same size, not the chosen resolution size).
Anyway, thanks for you help!
Use the supersize param with 1024x res
No, again not the result I need. It just make the same screen larger, but some of the screen is still cut.
It sounds like you want to get stuff that is outside the camera view. You could just zoom your camera out for the screen shot.