Get and Display Image form iPhone

I have a requirement that I need to save image in my game and display it at run time. I should do this in Xcode it self. As of now I am able to get the image and saving it in photos app, But I want to save it in my game it self and I have to display it. Please help me any one know about this.

code to save image to photos folder.

-(void)save{
   //before going to use this you should have a image in img variable
    UIImageWriteToSavedPhotosAlbum(img, self, @selector(image:didFinishSavingWithError:contextInfo:), self);

}

- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo{

						NSString *str = @"Saved!!!";

						UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Saved." message:str delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil];

						[alert show];

}

I tried like this still I am not getting, I am trying very hard for this plz any one help me…

function OnGUI(){
	
	if(GUI.Button(Rect(0,200,100,100),"ChangeTecture")){	
		ChangeTexture();
	}
}

function GetiPhoneDocumentsPath () 
        { 
                // Your game has read+write access to /var/mobile/Applications/XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX/Documents 
                // Application.dataPath returns              
                // /var/mobile/Applications/XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX/myappname.app/Data 
                // Strip "/Data" from path 
                var path = Application.dataPath.Substring (0, Application.dataPath.Length - 5); 
                // Strip application name 
                path = path.Substring(0, path.LastIndexOf("/"));  
                return path + "/Documents/IMG_0155.JPG"; 
        }
        
        function ChangeTexture(){
	var www : WWW = new  WWW ("GetiPhoneDocumentsPath()");

	// Wait for download to complete
	yield www;

	// assign texture
	renderer.material.mainTexture = www.texture; 		
	
}

In Xcode

NSData *imageData = [NSData dataWithData:UIImagePNGRepresentation(img)];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];

NSString *filePath = [[NSBundle mainBundle] resourcePath];

	if (!documentsDirectory) {
		NSLog(@"Documents directory not found!");
	}

[imageData writeToFile:documentsDirectory atomically:YES];

Please any one help me I am waiting here for the reply…

[SOLVED]

Finally after a lot of trouble I solved my problem. I wonder, I didn’t get any help form the forum…

Can you please post your solution?
I had same trouble…
Please,

Thanx in advance.
:slight_smile: