Can I get asset size from script? For example I’m intereted how much video-memory Texture takes?
Or can I get size of all assets in the AssetBundle from script? I could potentially check file size on disk, but that would give me compressed size…
Can I get asset size from script? For example I’m intereted how much video-memory Texture takes?
Or can I get size of all assets in the AssetBundle from script? I could potentially check file size on disk, but that would give me compressed size…
Profiler.GetRuntimeMemorySize() seems to be the closest thing to what I need