Get attacked by enemies when they spawn

hello! so i have this script to make the enemies spawn with a delay… and what i need is that every time an enemy spawns, it attacks the player with a projectile.

public class TimedSpawn : MonoBehaviour {

	public GameObject spawnee;
	public bool stopSpawning;
	public float spawnTime;
	public float spawnDelay;

	// Use this for initialization
	void Start () {
		InvokeRepeating ("SpawnObject", spawnTime, spawnDelay);
	}

	public void SpawnObject (){
		Instantiate (spawnee, transform.position, transform.rotation);

		if (stopSpawning) {
			CancelInvoke ("SpawnObject");
		}
	}
}

hi;
well when u instantiate them first thing they need is to find the player Transform;
so u can do it with :

 GameObject.Find

or any other way !

then the player need to face that transform like :

transform.LookAt(player);

or any way u do it;

then u need to shoot the bullut or object for this u need to Instantiate it with this code:

Instantiate ( bullutObject);

your bullut should have a code attached to it to move forward and get to the player;

transform.Translate(Vector3.forward * MoveSpeed * Time.deltaTime);

these are some example steps i told u ;

u need to work on each step and make it ;

ask me any question u have;

good luck ;