Hi so while i was testing project i noticed that while i hold down my fire button , gun shoots(rifle), but if i change my weapon while i was holding my fire button,and then i change back to that gun again i can’t shoot.I understand why.
Because i order to set my gun shoot automatic i used CanFire = true; so if its false it can’t shoot.That’s ,when i change my weapon it goes false and i can’t shoot. So my question is how can i make CanFire = true every time my gun is selected
Here is part of code:
if (Rifle == false )
{
if(Input.GetButton("Fire1"))
{
if (ammo >0)
{
Fire();
}
}
}
function Fire ()
{
if(CanFire == true)
{
var bullet = Instantiate(BulletPrefab, GameObject.Find("spawnPoint").transform.position, GameObject.Find("Obj").transform.rotation);
bullet.rigidbody.AddForce(bullet.transform.forward * force);
//If false stop shooting
CanFire = false;
yield WaitForSeconds (FireRate);
CanFire = true;
ammo -= 1;
}
}
Any tips or help.How to fix this.
Thanx
-3DK