I’m trying to import a mesh with a collider mesh on it to Unity. So far I got the collider mesh to be imported but I can send the pivot information from Blender to the project. How can I make the pivot to stay in the bottom of the mesh?
Are you sure the origin point of the object in Blender is set to the location you want it to be? It’s the orange dot that shows up when you have the object active:
If you’ve got that right, the other thing is to make sure in Unity that Handle Position is set to Pivot. This setting is changed from the little icon dropdown in the Scene view: