Hi there,
Just wondering, in the new animation system 5.5, is it possible to get a bone’s transform data for a specific frame without actually moving the character into that pose or disrupting the current animation?
Thanks!
Pete
Hi Petey,
have you found a solution to this problem?
Thank you
No ![]()
I had some hacky solution that I thought might work…
I was thinking to put a clip on another layer and blend that layer to 100% grabbing the transform and blending back, not sure if you could do that between frames but it might work?