Get callback when trigger enabled inside other collider

When I enables my collider2D, the trigger doesn’t fire if it is enabled inside the target collider…
How can I fix this ?
Already tried Rigidbody collisions continous :frowning:

Make a script and put it on your object that holds the Collider.

 void OnCollisionEnter(Collision col)
    //  fire 

For people interested I manage to make it work by calling Rigidbody.WakeUp() right after collider.enabled to force the physics to check instantly for new collisions.

Hope it will help !