Get Camera's Vector(1,01)

So I have a code that returns world forward, world (1,0,1) and etc. But I don’t know how to get camera’s (1,0,1) and etc. Vectors. Please help

Vector3 SwipeAngleTest(float angle)
      {
        if (angle < -157.5 || angle > 157.5)
        {
            //Debug.Log("Left");
            return -Vector3.right;
        }
        else if (angle < -112.5)
        {
            //Debug.Log("Down Left");
            return new Vector3(-1, 0, -1);
        }
        else if (angle < -67.5)
        {
            //Debug.Log("Down");
            return -Vector3.forward;
        }
        else if (angle < -22.5)
        {
            //Debug.Log("Down right");
            return new Vector3(1, 0, -1);
        }
        else if (angle < 22.5)
        {
            //Debug.Log("Right");
            return Vector3.right;
        }
        else if (angle < 67.5)
        {
            //Debug.Log("UPRight");
            return new Vector3(1, 0, 1); 
        }
        else if (angle < 112.5)
        {
            //Debug.Log("Up");
            return Vector3.forward;
        }
        else
        {
            //Debug.Log("up left");
            return new Vector3(-1, 0, 1); 
        }
    }

return (transform+new Vector3(1,0,1)).Normalize()