Get Cinemachine camera to always look the direction of the player mesh

Im trying to use Cinemachine to create a “Fortnite” type of camera, where the camera doesn’t rotate around the model freely, but actually looks the same direction as the player model. Right now I’m using CM Freelook, but not sure if there’s a setting in there or I need to use another Camera system. Thoughts?

Thanks!

You can try putting the FreeLook in World Space binding mode, and have a custom script to orient the character to match the camera.