Hello folks!
I’m doing some tests with clicking object and what do get clicked object cords on object. 
I think image show exactly what i want to achieve.
Here is my click call block:
checkPosition (Input.GetTouch (0).position);
And here is function that is called from this block.
private void checkPosition(Vector2 vec){
Vector3 wp = Camera.main.ScreenToWorldPoint (vec);
Vector2 touchPos = new Vector2 (wp.x, wp.y);
var hit = Physics2D.OverlapPoint (touchPos);
if (hit) {
Debug.Log(hit.transform.gameObject.name);
Debug.Log(hit.transform.position.x + " | " + hit.transform.position.y);
hit.transform.gameObject.SendMessage("Touched",0,SendMessageOptions.DontRequireReceiver);
}
}
Any advice will be great how to get thous cords.