Get Component in RaycastHit game object

Im making a game in which the player (a sphere) shoots laser beams via Raycast at enemies (cubes). I want to find the “EnemyHealth.cs” component in the object that it hits and if it has the component, to trigger a bool named “isHit”

Here is my code…

EnemyHealth.cs

    using UnityEngine;
    using System.Collections;
    
    public class EnemyHealth : MonoBehaviour 
    {
    	public int health;
    	public bool isHit;
    	
    	void Update ()
    	{
    		if(isHit)
    		{
    			health--;
    		}
    		
    		if(health <= 0)
    		{
    			Destroy(gameObject);
    		}
    	}
    }

Attack.cs

using UnityEngine;
using System.Collections;

public class Attack : MonoBehaviour 
{
	public float range = 0f;
	private GameObject enemyTargeted;
	
	void Update ()
	{
		if(Input.GetButtonDown("Fire1"))
		{
			RaycastHit hit;
			Ray ray = new Ray(transform.position, Input.mousePosition);
			
			if(Physics.Raycast(ray, out hit, range))
			{
				if(hit.collider.tag == "Enemy")
				{
					hit.gameObject.GetComponent<EnemyHealth>().isHit = true;
				}
			}
		}
	}	
}

Thanks!

it is better to do this

 if(hit.collider.tag == "Enemy")
                    {
            hit.gameObject.GetComponent<EnemyHealth>.health--;
                    }