get component screws with the game.

var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo);

This line in a script makes unity sad and gives me tons of errors in the console. I have been trying to fix it and nothing i’m doing is working.

this is the full script.

var spawnpoints : GameObject [];

var isalive : boolean = true;
var playerprefab : GameObject;
var player : GameObject;


var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo);



function Update(){
checkifalive();

}


function checkifalive () {

	if(player.GetComponent(playerhealth).HP < 1){
	
	isalive = false;
		if(isalive == false){
		
		respawn();
		}
	}


}


function respawn (){



	var index : int = Random.Range(1,spawnpoints.length);
    var thespawn : GameObject = spawnpoints[index];
 
    var instance : GameObject = Instantiate(playerprefab, thespawn.transform.position, transform.rotation);
    
    player = instance;
    
    score.player1 = score.player1 + 1;
    
    
    isalive = true;
    


}

the score variable is a separate script with an int value, the int being ‘player1’ at line 46. Again the score variable is throwing up errors that crash the game and I don’t know how to fix it without causing more errors. this is the error that comes up.

UnityException: You are not allowed to call this function when declaring a variable.
Move it to the line after without a variable declaration.
If you are using C# don’t use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
deathmatchHealth1…ctor () (at Assets/scripts/Deathmatch/deathmatchHealth1.js:10)

That’s one of the most clear and helpful error messages Unity will ever give you.
Did you try taking its advice?

var score : Deathmatchinfo;

function Awake () {
score = gameObject.GetComponent (Deathmatchinfo);
}

Have you tried doing what the error message suggests, and moving the assignment into the Start function?

var score : Deathmatchinfo;

function Start()
{
    score = gameObject.GetComponent(Deathmatchinfo);
}