I am trying to create grid based movement on a top down game that would be controlled with the cursor and in my code i need to get the transform.position of the object the mouse is on, how would i do this ? (If you have any other way I could make this movement i would appreciate it aswell)
This is part of a script that I am using in my game and I have this on my character, but this makes it so when you right click it shows the coordinates of where you clicked the mouse.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NAME : MonoBehaviour
{
Camera cam;
Vector3 startPoint;
Vector3 endPoint;
public void Start()
{
cam = Camera.main;
}
public void Update()
{
if (Input.GetMouseButtonDown(0))
{
startPoint = cam.ScreenToWorldPoint(Input.mousePosition);
startPoint.z = 15;
Debug.Log(startPoint);
}
if (Input.GetMouseButtonUp(0))
{
endPoint = cam.ScreenToWorldPoint(Input.mousePosition);
endPoint.z = 15;
}
}
}