Get correct floor height for OculusQuest

Hello !

I’m currently developping a VR App for Oculus Quest using the Unity Input and Tracking info.
And i’m struggling to get the floor height correctly using unity vr api, how can i do this ?

Thanks for the help

The setting in XRDevice class (SetTrackingSpaceType) for Quest is by default Stationary, you need to set it with “roomscale”

Thanks to https://forum.unity.com/threads/oculus-quest-unityengine-xr.677236/