Hi, I am trying to get the crossplatform input data to play the animations on my mobile game.
First I thought it was related to the normal Input which is accessible with Input.GetAxis…
But from what I could see it uses something different…
I am using a Joystick and a Touchpad, but I think they work differently… I am not sure how though.
I am a bit confused, if someone could enlighten me about this… I would be glad.
I couldn’t find any documentation, maybe because i am using one of the default assets given by Unity 5.0 which is called Character Controller. Ans it is too recent.
Your help would be very appreciated