Get current camera, when the cameras are 'untagged'

Hi there, trying to get the current camera, which is easy enough if it is tagged ‘MainCamera’ but in order to stop uSequencer’s default and annoying behaviour of disabling cameras which are not enabled in its timeline, they are all set to untagged.

I think this should be possible, as uSequencer’s frame sequence recorder must know which camera to use to render images…

Camera.current seems to work until I hit play, after which it returns null…

What does Camera.main give you?

If no cameras are tagged as MainCamera, then I get null…