Get current quality settings

Hi,

I’m trying to implement support for custom quality settings, selected from an in game menu.

Settings these quality levels works fine, but when the options menu opens it sets the sliders etc. from the current settings, and they always seems to report “0”.

Is there some way I can get the currently applied anti-aliasing level, or should I save my own quality settings file and reapply it on load?

Thanks

You can implement your own and update the QualitySettings static object to reflect the custom settings, check out the documentation which has examples of setting the various settings through this class.