I’m trying to upgrade my wrappers of Unity’s old GUI API to scale things to real-world size instead of pixels (and shrinking to unreadably tiny on retina displays). Screen.dpi seems to only give the dpi of the main screen. Also, I can’t find a way to find out which screen the Unity standalone player’s window is in. Are these two things possible?
Can Unity’s new GUI API do this (scale according to the dpi of the screen the player window is on, not the dpi of )? (I don’t want to use it, except as a last resort. It would require rewriting a lot of stuff, since things have to be instantiated and torn down, instead of just drawn).