using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PauseBtnScript : MonoBehaviour
{
public Canvas pauseMenu;//this is 'Canvas' need to get "sortingOrder" drag this to "pauseMenu" in "unity"
public int pauseMenuLayer;// this is the variable "int" records "sortingOrder" of "pauseMenu"
void Start()
{
// Canvas
pauseMenuLayer = GetComponent<Canvas>().pauseMenu.sortingOrder;
//‘Canvas’ does not contain a definition for ‘pauseMenu’ and no accessible extension method ‘pauseMenu’ accepting a first argument of type ‘Canvas’ could be found (are you missing a using directive or an assembly
}