How to get entity from closestHit?
var charAimHit = physicsWorld.CollisionWorld.CastRay(castInput, out closestHit);
How to get entity from closestHit?
var charAimHit = physicsWorld.CollisionWorld.CastRay(castInput, out closestHit);
var index = charAimHit.RigidBodyIndex;
var entity = World.Bodies[index].Entity;