I need to place a small rectangle on the terrain at runtime (cursor in a grid-based game). The terrain has hills n whatnot, so I need to know the height of the terrain at all four corners of the rectangle, otherwise its mesh gets hidden under the terrain.
I tried using Terrain.SampleHeight() to do this, but it’s very inaccurate and about half of the time, the reported height is lower then the actual terrain height. Do I need to raycast or is there a simpler way?