Get folder as an Asset

Hi, i’m working on a scripted importer and i’m trying to access a folder and i need to access it as an asset. What I’ve done so far is this:

AssetDatabase.LoadAssetAtPath(filePath, typeof(Directory))

But this gives me a null error, meaning it never found the folder. How are you meant to reference folders in unity using c#?

ok i found it out just type: DefaultAsset instead of Directory