Get good look of materials ?

Hi Guys
I really don’t know what to say. Is’t from Unity or blender or me ?
I made a small aircraft I chose to have similar colors as Spider model. But i can’t get the same look.
Is there a texture used on the spider model ?

Yes - there is a texture on the spider model, and a shader to control the highlights and surface detail reacting to the lighting/shadows, and proper lighting set up in the scene. Looks like from the shadows cast - multiple lights set up in the scene. Probably omni/point lights and one directional.

Can’t help beyond that.

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This is good. for the shader is OK, but what type of texture is this ?
Could you please show me some samples like this one ?

I learned that the standard shader produces better looks the more polygons your model has (maybe a normal map is enough).

Research and create textures that adhere to marmoset and allegorithmic documentation about PBR materials. You will not regret the time investment and it will improve your texture/shader creation immeasurably.
https://www.allegorithmic.com/pbr-guide
https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/

I found allegorithmic information easier to consume and it made more sense how they compare metallic to the specular setup/workflow. But both are worth researching.

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I tried but i couldn’t get what i need.

those docs cleared things.
Thank you theANMATOR2b.

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