I want to create a gameobject on mouse click position. This is what I did. It does create the object, but it’s z-position is something like -9 and thus it can’t be seen on the camera.Though it appears fine in the hierarchy and Scene window.
Ray ray = Camera.main.ScreenPointToRay(mousePos);
if(Input.GetMouseButtonDown(0)){
GameObject crate = (GameObject)Instantiate(blackBox, ray.origin, Quaternion.identity);
}
Is there any way in which I can set the z-position to 0. I know there is a Ray2D class and I tried doing this(below), but it says "Cannot implicitly convert type ‘UnityEngine.Ray’ to ‘UnityEngine.Ray2D’ "
Ray2D ray = Camera.main.ScreenPointToRay(mousePos);
any ideas? Thanks in advance
shorter: var renderer = GetComponentsInChildren().FirstOrDefault(r => r.tag == "Your Tag");
– olejuer