I’ve read through the documentation several times, but I’m struggling to find a way to get a list of Addressable Names at runtime. Even if I have n AssetReference I can’t find a way to get the Addressable name.
I can get a list of all addressables for a matching Label, but this just retrurns a list of GameObjects which don’t seem to have any way to get their addressable name even when they are marked as addressable.
I feel like this should be simple, so maybe I’m overlooking something?
If anyone can point me in the right direction it would be appreciated!
Basically I have some GameObjects instanced in the scene and I need to check if they are in the Addressable list, and if they are I need to store the Addressable name so they can be loaded from Addressables at a later time.