So I’m starting to look into different ways of handling multiplayer. I started with this basic tutorial:
https://docs-multiplayer.unity3d.com/docs/tutorials/helloworld/helloworldintro/index.html
It seems to work fine, but I’ve read some suggestions about using Mirror instead of MLAPI so I decided to give it a go.
I’ve been looking for several minutes and I can’t seem to find a way to get a list of connected clients from NetworkManager.singleton…
In MLAPI you can get it with:
NetworkManager.Singleton.ConnectedClientsList
Seems such a basic feature. Is there a simple way to do this with Mirror? Or do I have to keep my own list and update it every time a client connects/disconnects?
There seem to be other NetowrkManagers out there, like Photon…
What are the differences between each of the options out there?