Greetings,
I made and published a game on Google Play (my very first in fact) and for obvious reasons it isn’t the first suggestion on Play. However, as a lone developer with no budget ad campaigns are not an option.
Still, if I don’t look for the game on Play with its full name, it doesn’t even show it up on the search (uploaded it 2 weeks ago, only updated since then). I thought about posting on forums. What forums are appropriate for new games?
Well 1 problem is that the game crashes very often. Another problem is that the game starts itself on “Original” difficulty, which is the hardest.
However, I think it is very well done; I like the art style very much. I just can’t figure out how to get past 3% completion since I keep dying; the difficulty curve is hard for beginners.
As for forums, I’d recommend social media such as Google +, Reddit and Imgur (but Imgur does have many community-made quirky unspoken rules, so that’s tricky if you don’t know them well). But first, figure out what’s making the game crash and make it easier for beginners to get into it.
Thanks for the input.
First off, the crash - when does it happen? By this I mean
before the level even started,
in main menu,
after tapping UI elements,
just after death on levels,
on a specific location on some level?
Do you have some assisting options turned on (especially highlighting?)
I tested the game on four physical devices with the help of friends and 4-5 virtual ones, none of them crashed. They played for half a day and they died a lot :), I did my solid hours on all devices. (On physical ones the game was downloaded from Play, on virtual ones a final build with test ads).
Second, the difficulty - did you try the assisting options? They are available in Settings > Gameplay. You can slow down the game, highlight dangerous objects and use Jump Assist (the game calculates the jump force so you land in the same convenient spot, even if you messed up when to jump).
btw true, I’ll update so that players get highlights and casual speed by default. The reason I don’t assign jump assist too is that - for me at least - it’s more comfortable if the player jumps equal heights always, even if that makes it harder to time it right.
Heh I re-tested and got two crashes. Both of them from Enlighten with working thread priority 1. I’m sending a bug report now, but is there a way to completely shut that Enlighten off? I’m not even using it and I did turn off all the settings in project.
I like that these little skeletons in the closet always pop out in production xd
I just played 25 times and didn’t get a crash. When I played the 1st time, I got a crash during gameplay. I’m pretty sure I sent a bug report. Also, is there a checkpoint system in the game? Because I’ve gotten only 5 seconds into the game, it’s just so hard for me on easy settings.
Also, even though I have “Jump Assist” on, I never see any assisting lines that show me how to jump. I’m not even sure what it’s supposed to do
Strange, I didn’t get any notification by email, but I’ll go check on my Google Dev Console just to make sure.
There are no checkpoints at the moment, I’ll consider adding 3 or 5 to each level a bit later.
Well yeah, the how to play says jump assist helps you time your jumps, it may be a bit misleading.
What happens is I dug up my high school physics studies and solved an equation for diagonal throw on uneven levels. What I mean by that is, I have scattered triggers around the levels and if the player jumps in those, the character jumps to the Transform of the next trigger box. To keep horizontal velocity intact, using the simple formula I made the game calculates the Y axis force so the character lands exactly in the convenient spot, no matter where s/he jumped. So if you jumped too early, the Y force is larger than usual so you jump further. If you jump too late, the force is less so you don’t overjump. I placed them everywhere so several difficult obstacles are basically beatable by just holding the screen and letting the character ping-pong through them.
I have seen some (too much ) reports for the prev versions, but hopefully this patch from Unity and my re-working my Highlighting, AdManager and failsafes for showing “retry panel” did the thing. Some stuff is actually 1 year old, when I didn’t know s**** about software development xd
By the way, any more crashes? And thank you for your input so I can improve what I messed up earlier.