Get name of Scene-file from MonoBehaviour

I’m making a game with lots of additive scene loading. When I have a scene loaded, I can’t seem to find a way to get the scenefile-name from a Component (MonoBehaviour) on a GameObject in it. Is that possible?

I can’t use SceneManager.GetActiveScene() because the Component that asks is not necessarily in the active scene.

I would prefer a solution, that works both when playing the game in UnitiyEditor and in builds. If that’s not possible, a solution for playing the game in UnityEditor is most important. Runtime I can keep track of what’s loaded somehow.

Any input would be most valued! :slight_smile:

I think this is what you are asking