Get normalized position from mesh center?

Hi all -

Is there a way to tell how far a point is from the center of a mesh, in normalized terms? For example, if 0,0,0 is the center of a cube, then its X bounds would be -1 and 1 respectively.

There’s got to be a simple way of doing it, but it collider.bounds and renderer.bounds both operate in world, rather than local, coordinates.

mesh.Bounds is in local, so maybe easy to get from that