Hey!
Is there a way, a method exposed by Unity or something, to grab all the assets that are actually used in the project? I mean, I know Unity does this when you build your project, it only includes stuff that is being used and move on with the build. Is there a way to get this list of assets?
We are working on a possible plugin, and if we are able to at least get an event AFTER unity pruned the assets or an exposed methods… that would be magic!
Well, any assistance would be greatly appreciated!
Best regards,
Allan