I use OnAnimatorIK
to apply some IK corrections to my character Walk
animation and I want to know if it is possible, inside the OnAnimatorIK
method, to get the position that a specific joint should have at the current animation frame, if I had never set any IK correction to it.
I tried to read the transform of the joint at the OnAnimatorMove
method, but it is already changed because the IK correction is applied from the previous frame.
I also tried to set IK weight to zero and then try to read some values but nothing gave me the result I wanted.