Is there any way to query an individual particle’s current Texture Sheet Animation frame? There’s no Property or Method for it; but if I could access the card mesh for the particle, I could determine it from the uvs. But I don’t see a way to get a single particle’s mesh, either…
I think it’s in the particle animation texture sheet module. You can see there a variabe named “StartFrame”.
Right, that lets you set the start frame for the entire system; but I’m looking for the start frame of an individual particle, using ParticleSystem.GetParticles.
Hello PanicEnsues, where you able to figure this out?
No, I never found a way to get or set an individual particle’s texture animation frame. But I wound up abandoning the system I wanted it for (particle tree builder) for other limitations anyway.