Hi, all!
I have a laser beam that is just a line renderer and it uses raycast to clip itself to the nearest object. Is there a way for me to get particles to travel down the beam in a line begin at the line renderer’s origin and ending where it stops?
Or would this better be done with textured planes?
No ideas? What I'm after here is something that operates just like a line renderer, but has rings traveling down it. I tried with planes but didn't get the affect I wanted -_-
– youngapprentice_1