Is there any way to get/set the iPhone Bundle Version value that is set in the Player Settings from script?
I’d like to display the version number for testers.
Thanks.
Is there any way to get/set the iPhone Bundle Version value that is set in the Player Settings from script?
I’d like to display the version number for testers.
Thanks.
From the editor scripts / your build script it should be possible I think.
but not from runtime (game scripts). if you want to use it there, you must have a string that you set manually
Thanks, dreamora.
Do you know where I might find the documentation for this? I can’t find it in the Scripting Reference or a search in the forum.
when then in the iphone part of the manual or the scripting reference on buildplayer / player settings (search for them, iphone docs won’t appear on the listing)
but I’m unsure if they are there and I don’t see a direct use of them as they could at best be used to create a textasset that you use within the app, but nothing else ( you can’t affect anything source related at all anymore at that point)
I realize this is a rather old post. I cam across it in these forums while I was searching for how to do it. Here is an example of what I learned.
static void PerformIOSBuild()
{
float temp = float.Parse(PlayerSettings.bundleVersion);
temp += .001f;
PlayerSettings.bundleVersion = temp.ToString();
}