Hey,
I have objects which explode on collision. So it’s sufficient to have triggers as colliders. Which is inevitable anyway, because any other type of collider causes a lag when the object gets activated.
The problem now is, that the explosion particle effects have to be triggered at the position the collision has happened. But within the OnTriggerEnter method I only have a Collider object, which doesn’t hold the position of the “access”.
How can I get the explosion effect at the right position with triggers?