So I’m working on a game that’s a bit of a 2D/3D hybrid. Players control airplanes across a 2D field while said field flies through the game environment. The idea is to create something accessible, yet cinematic.
To properly be able to apply thrust to move the 3D planes to their correct position, I need to know their relative positions to their “master”. The 3D planes aren’t children of their 2D representations.