Get prefab name from cloned object

I’ve object in my scene which is cloned prefab by Instantiate. I need name of cloned prefab, I’m try to use EditorUtility.GetPrefabParent but this is obsolete and I don’t know how and what to use it in my situation.
Can u tell me, what I should to use, to get name of this prefab??

The answer is to use var prefabGameObject = PrefabUtility.GetCorrespondingObjectFromSource(clonedGameObject) which’ll return an instance of the GameObject as it is in the Prefab where you can then call