Hi, i need to get the random generated number for each player and store it in these variables listed here
void Update()
{
player1Num = GameObject.Find("Player1").GetComponent<PlayerController>().Move(numberOfSteps);
player2Num = GameObject.Find("Player2").GetComponent<PlayerController>().Move(numberOfSteps);
}
The Number which i need to get is numberOfSteps
public void Move(int numberOfSteps)
{
StartCoroutine(MoveToPath(numberOfSteps));
}
public IEnumerator MoveToPath(int numberOfSteps)
{
for (int i = noOfStepsAlreadyMoved; i < (noOfStepsAlreadyMoved + numberOfSteps); i++)
{
yield return new WaitForSeconds(0.5f);
GameObject path = pathList*;*
player.transform.position = path.transform.position;
}
noOfStepsAlreadyMoved += numberOfSteps;
}
Can someone show me how i can get the numberOfSteps button