I have a script that uses a rigidbodycomponent, the problem is the rigidbody is not assign at runtime so i dont get the clone rigidbody but the original from the assigned prefab. How do i get the clone rigidbody to assign in the rigidbody slot at runtime insted of the original rigidbody.
Solved it with find object of type.
Problem is now that it seems the script can only hold one rigidbody and when i instatiate more players online there is just one with the driftscore working and all the other players see the score on its screen.