Get score from different scene.

Hi, anyone have any idea how to excess score variable from different scene as i want to show it on the scoreboard as the game end.

In my case, for the first scene, i have a script named “score” attached on the box collider component named “destroy_area”, the script have a variable named “point” to store all the points collected.

For the second scene, i have a 3D text named scoreNumber to view back the variable “point”(from first scene).

Any possible to make it works?

here is my current code:

(destroy_area script in the first scene)

   public var count:int =0;
   ...
   ...
   count += 100;
   GameObject.Find("guiNumber").guiText.text = "" +count;

(second scene)

   var other : destroy_area;
   latestScore = other.GetComponent.Find("score").point; 
   GameObject.Find("scoreNumber").guiText.text = "" +latestScore;

You’ll need to use http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html on the GO with the score on.