I want to auto-magically assign the SplatMap from a given Terrain to other materials. Something like…
myMaterial.SetTexture("_SomeTexture", myTerrain.JustGiveMeTheSplatMapOk() );
To be extra clear, I don’t want one of the Splats. I want the RGBA mask for where they go.
This seems like it ought to be kind of obvious, but I can’t figure it out for the life of me. Help appreciated!