so i want to add a string keeping the tag, but i am not sure how to get the tag and keep it into a string.
using UnityEngine;
using UnityEngine.SceneManagement;
public class leveltel : MonoBehaviour
{
public string DebugLog;
public string FinishObjName;
public Sprite SpriteCompleted;
public string SceneName;
int Level;
public bool Completed;
void Start()
{
GameObject.FindWithTag("Player") //i am trying to search it, but i don't know how to get it into a string.
name = Player.tag; //HERE
/*
so i want to get Player tag and put it into a string.
*/
GameObject.Find("SAVELOADSYSTEM").GetComponent<LoadManager>().level = Level;
GameObject.Find(FinishObjName).GetComponent<Finish>().completed = Completed;
}
void Update()
{
var distance = 3;
if (Vector3.Distance(transform.position, Player.transform.position) < distance && Input.GetKeyDown(KeyCode.E))
{
Debug.Log(DebugLog);
SceneManager.LoadScene("LVLSEL");
}
if (Completed == true)
{
this.GetComponent<SpriteRenderer>().sprite = SpriteCompleted;
}
}
}
`,i want to get tag of “Player” and keep it into a String to use to detect if player completed level.
`using UnityEngine;
using UnityEngine.SceneManagement;
public class leveltel : MonoBehaviour
{
public string DebugLog;
public string FinishObjName;
public Sprite SpriteCompleted;
public string SceneName;
int Level;
public bool Completed;
void Start()
{
GameObject.FindWithTag("Player").
name = Player.tag; //HERE
/*
so i want to get Player tag and put it into a string.
*/
GameObject.Find("SAVELOADSYSTEM").GetComponent<LoadManager>().level = Level;
GameObject.Find(FinishObjName).GetComponent<Finish>().completed = Completed;
}
void Update()
{
var distance = 3;
if (Vector3.Distance(transform.position, Player.transform.position) < distance && Input.GetKeyDown(KeyCode.E))
{
Debug.Log(DebugLog);
SceneManager.LoadScene("LVLSEL");
}
if (Completed == true)
{
this.GetComponent<SpriteRenderer>().sprite = SpriteCompleted;
}
}
}