Is there any simple way to take an fbx with the @ syntax and move the animation to a separate file?
Currently it is immovable and read-only to the specific mesh.
Is there any simple way to take an fbx with the @ syntax and move the animation to a separate file?
Currently it is immovable and read-only to the specific mesh.
I’m not exactly sure what you mean. Do you want to import a “pure” animation file that isn’t attached to any specific object? For example, so you don’t need a dummy object just to import an animation clip?